WEBVTT

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Aquarell local build 1.0.5 (1) · iPhone Duo simulator
Selected real interactions; some steps play at 1.2–2× speed.

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Fill the canvas deep blue to create a base for the night sky and lake.

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Define the mountains with a polygon selection, then fill them blue-gray.

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A low shoreline separates the foreground from the distant mountains.

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Fill the near shore dark, then outline the first pine with pointed branches and a trunk.

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Fill the first tree dark. Place the second beside it, slightly higher.

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Check the second tree’s selection and fill, keeping space between the two trees.

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Add a larger pine on the right to balance the two groups of silhouettes.

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Move from the right-hand pine to the mountain peak to prepare the snowcap selection.

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Create the snowcap selection on the central peak, with an angular lower edge.

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Fill it pale blue-white and check the snowcap on the summit.

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Define a closed selection for the moon in the upper right of the sky.

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Fill it with the warm color, then check the distance between the moon and mountains.

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Bring moonlight onto the lake: start with a narrow selection for the first reflection.

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Fill the first reflection, then add a second below it.

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Leave dark gaps between the reflections. Make the lower one slightly longer.

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Finish the third reflection: three slender bright shapes echo the moon.

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Set the brush to 10 px and 100% opacity to add the stars.

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Add stars with varied spacing. The canvas still has a selection highlight overlay at this point.

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Complete all twelve stars, leaving space around the moon and mountain peaks.

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Return to the canvas and check the original colors after clearing the selection.

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Open the export panel and review the 1400×1000 PNG options.

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Finished PNG: 1400×1000, shown as a still image.

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Open the inner display to view the complete night scene.

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Switch to partially open and inspect the canvas and toolbar.

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When closed, the top edge of the moon is temporarily cropped.

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Open it again and check the full composition.
