工程工具与发布历史技术记录
iOS开发之检测设备锁屏
针对嵌入游戏在锁屏时出现异常的场景,记录监听 SpringBoard 锁屏通知的代码与回调处理。文章保留当时的排障思路,接口使用条件需要单独核实。
原文署名 Bison,保留原发布时的内容。
本文目录
"身体是革命的本钱,多锻炼才是王道" Bison
最近的项目里面有镶嵌的游戏,一进入锁屏app就会崩溃。 寻求解决之策,找了很久。
代码如下
核心代码
#define NotificationLock CFSTR("com.apple.springboard.lockcomplete")
#define NotificationChange CFSTR("com.apple.springboard.lockstate")
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[self lookLockScreen];
return YES;
}
- (void)lookLockScreen
{
CFNotificationCenterAddObserver(CFNotificationCenterGetDarwinNotifyCenter(), NULL, screenLockStateChanged, NotificationLock, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
CFNotificationCenterAddObserver(CFNotificationCenterGetDarwinNotifyCenter(), NULL, screenLockStateChanged, NotificationChange, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}
static void screenLockStateChanged(CFNotificationCenterRef center,void* observer,CFStringRef name,const void* object,CFDictionaryRef userInfo)
{
NSString* lockstate = (__bridge NSString*)name;
if ([lockstate isEqualToString:(__bridge NSString*)NotificationLock]) {
//锁屏
NSLog(@"locked.");
} else {
//锁屏状态改变
NSLog(@"lock state changed.");
}
}